Sign in with Riot for an estimate of your hidden MMR, built only from the ranked games you queued alone.
Valorant never shows your MMR, the hidden matchmaking rating behind your rank. What it does show is who you get matched against, and that is the signal this page reads. Sign in with Riot and we pull your recent competitive matches through the official Riot API, keep the ones you queued alone, and average the rank of every opponent you faced. Each rank maps to the middle of its RR band, so five Diamond 2 opponents read as about 1,650 RR. A small nudge, capped at 25 RR, follows your recent RR gains or losses: winning more than you lose means the matchmaker already rates you above your displayed rank.
A party is matched on its combined rating. Queue with a Diamond friend while you are Gold and your lobby fills with players closer to Diamond; the opponents in that game say more about your friend than about you. Five-stacks are matched against other five-stacks under their own rules. So games where you queued with a party are skipped, and the page shows how many were left out. If you mostly play with friends, the estimate rests on fewer games and the confidence label says so.
RR (Rank Rating) is the visible points bar inside your rank: 0 to 99 in each tier from Iron 1 to Ascendant 3, then an open scale in Immortal and Radiant. MMR is the hidden number the matchmaker uses to choose your opponents and to size your RR changes. When your MMR sits above your rank you gain more RR per win than you lose per loss, and the game pulls you up; when it sits below, the reverse. The estimate here is expressed on the RR scale, so 1,650 reads as roughly Diamond 2.
No. Your rank (Iron to Radiant) and RR are what the game shows; MMR is the hidden matchmaking rating Riot uses to build lobbies and to decide how much RR you gain or lose. They usually sit close together, but they drift apart after a rank reset, on a fresh account, or after a long win or loss streak.
No tool can. Riot does not expose MMR through the API or in the client. What OTPStats gives you is an estimate: the average rank of the players you are matched against is the best public signal of where the matchmaker thinks you belong.
If you keep facing players ranked above you, the matchmaker rates you above your displayed rank, and your wins tend to pay more RR than your losses cost. The reverse means your rank is running ahead of your MMR. The estimate shows which side you are on.
No. Only solo queue games go into the estimate. A party is matched on its combined rating, so the opponents in those games reflect your teammates as much as you. Games you queued with a party are skipped, and the page tells you how many.
It starts working from your first solo queue ranked game, but treat it as low confidence under 8 games and high confidence from 15. It looks back through up to 40 recent ranked games to find 20 solo queue ones.
Yes, with an adjustment. In the first games of a new act everyone's visible rank is deflated, so opponent ranks are blended toward their previous act rank while the act is still settling. The page marks the estimate when that adjustment was applied.